﻿
package extremefx.ui.dnd {
	import extremefx.events.EventArgs;
	
	/**
	 * @author Marcelo Volmaro
	 */
	public class DragEvent extends EventArgs {

		private var _x:int;
		private var _y:int;

		public final function DragEvent(pX:int, pY:int) {
			_x = pX;
			_y = pY;
		}
		
		public function get x():int {
			return _x;
		}
		
		public function get y():int {
			return _y;
		}
	}
}
